If you notice any ships that are missing from this list, I hope you would Mail Me and tell me what I am missing and either what it's stats are or where I might find them, if you know one.
STARFIGHTERS
STARFIGHTERS
C-73 Tracker
Craft: Subpro C-73 Tracker
CloakShape Fighter
Craft: Kuat Systems Engineering CloakShape Fighter
Gauntlet Starfighter
Craft: Shobquix Yards' Gauntlet Starfighter
Hornet Interceptor
Craft: Modified Tenloss Hornet Interceptor
Authority IRD
Craft: Authority IRD
Pursuer Enforcement Ship
Craft: MandalMotors Pursuer-class Enforcement Ship
R-41 Starchaser
Craft: FreiTek Inc. R-41 Starchaser
Ssi-ruuvi Battle Droids
Craft: Ssi-ruuvi Swarm-class Battle Droid
Weapon Damage: A single laser cannon does 3D damage. Two or three of the cannons may be linked together to do 4D damage, while all four cannons may be linked for 5D damage. Fire-linking these weapons can be accomplished automatically.
Energy Absorption: If a battle droid is hit by an incoming laser or turbolaser blast(does not apply for ion cannons, tractor beams, concussion missiles or proton torpedoes) and the intelligence controlling the shields makes a Moderate starship shields roll, the micro-filament grid has been properly aligned to absorb part of the incoming energy. If this is successful, on the next round an extra 1D may be added to either shields or weapon damage or the droid's speed can be improved to Space: 11, Atmosphere: 435; 1,250 kmh for one round. If the ship is heavily damaged or worse, the micro-filament grid is overloaded and the energy is not absorbed.
Sensor Tracking: The highly-radioactive exhaust of Ssi-ruuvi battle droids makes them east to track. Enemy sensor operators get a +2D bonus to sensors when searching for and tracking these ships.
Gamemaster Notes: Ssi-ruuvi battle droids are extremely agile and move erratically in combat. The first time a character battle Ssi-ruuvi droids, he suffers a -1D penalty to starship gunnery(or -2D penalty for capital ship gunnery) for the first five rounds of combat. After this period of time has elapsed, the character has "accustomed" to the odd movements of battle droids and can use his or her full gunnery skill.
T-wing
Craft: Rebel Alliance T-wing
Toscan 8-Q
Craft: Shobquix Yards Toscan 8-Q Starfighter
Warpod
Craft: Ulig Abaha Ltd. #2 Warpod
Z-95 Headhunter
Craft: Incom/Subpro Z-95 Headhunter
Z-95XT Trainer
Craft: Incom/Subpro Z-95XT
Z-95 Headhunter
Craft: Incom/Subpro Z-95 Mark I Headhunter
Zebra Starfighter
Craft: Hyrotii Vehicle Works Zebra Starfighter
Gunstar Fighter
Craft: Ashar Industries Gunstar-class Assault Craft
Viper Assault Starfighter
Craft: Ashar Industries Viper-class Assault Starfighter
�, TM & � 1996 Lucasfilm Ltd. (LFL). All rights reserved. Trademarks of LFL used by West End Games under authorization
OTHER CAPITAL SHIPS
OTHER STARFIGHTERS
MILITARY TRANSPORTS
BULK TRANSPORTS
FREIGHTERS
Type: Mulit-purpose starfighter
Scale: Starfighter
Length: 11.5 meters
Skill: Starfighter piloting: C-73 Tracker
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 60 kilograms
Consumables: 1 day
Cost: 20,000 credits(used)
Maneuverability: 1D
Space: 6
Atmosphere: 330; 950 kmh
Hull: 2D
Sensors:
Passive: 10/0D
Weapons:
Scan: 15/1D
Search: 20/1D+1
Focus: 2/3D
Double Laser Cannon
Skill: Starship gunnery
Fire Control: 1D+1
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 4D
Type: Stock multi-purpose starfighter
Scale: Starfighter
Length: 15 meters
Skill: Starfighter piloting: CloakShape
Crew: 1
Crew Skill: Varies
Cargo Capacity: 40 kilograms
Consumables: 1 day
Cost: 15,000(stock and used)
Maneuverability: 1D+1
Space: 6
Atmosphere: 330; 950 kmh
Hull: 4D+2
Weapons:
Double Laser Cannons(fire-linked)
Skill: Starship gunnery
Fire Control: 1D+2
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 4D+2Dual Concussion Missile Launchers(fire-linked)
Skill: Missile weapons
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 7DManeuvering Fin
Cost: 5,000
Maneuverability: 2D+2
Hyperdrive Sled
Cost: 15,000
Hyperdrive Multiplier: x3
Nav Computer: Uses R1 unit
Type: Multi-purpose short range starfighter
Scale: Starfighter
Length: 14 meters
Skill: Starfighter piloting
Crew: 1, gunners: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D
Cargo Capacity: 85 kilograms
Consumables: 2 days
Cost: 165,000(new), 85,000(used)
Maneuverability: 2D
Space: 6
Atmosphere: 295; 850 kmh
Hull: 3D+2
Shields: 1D
Sensors:
Passive: 20/1D
Weapons:
Scan: 35/1D+2
Search: 45/2D
Focus: 5/3D
2 Laser Cannons(fire linked)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/10/17
Atmosphere Range: 100-300/1/1.7 km
Damage: 4D2 Laser Cannons(fire-linked)
Crew: 1
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5DProton Torpedo Launcher
Crew: 1(co-pilot)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700
Damage: 8D
Type: Space superiority starfighter
Scale: Starfighter
Length: 14 meters
Skill: Starfighter piloting: Hornet
Crew: 1
Crew Skill: Starfighter piloting 4D, starship gunnery 4D+1
Cargo Capacity: 80 kilograms
Consumables: 5 days
Cost: 75,000(new), 32,000(used)
Maneuverability: 3D+2
Space: 9
Atmosphere: 400; 1,150 kmh
Hull: 1D+2
Shields: 2D+2
Sensors:
Passive: 20/0D
Weapons:
Scan: 40/1D
Search: 65/2D
Focus: 3/3D
2 Turbo-charged Laser Cannons(fire linked)*
Alternate Weapon Configuration:
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-4/14/27
Atmosphere Range: 100-400/1.4/2.7 km
Damage: 10D
*Once fired more than three times in a dogfight, the turbo-charged laser cannons rupture on a wild die roll of one, causing 6D damage to the ship itself.
2 Laser Cannons(fire linked)
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-3/15/25
Atmosphere Range: 100-300/1.5/2.5 km
Damage: 5D+2
Type: Multipurpose starfighter
Scale: Starfighter
Length: 8.5 meters
Skill: Starfighter Piloting: IRD
Crew: 1
Crew Skill: Starfighter piloting: IRD 5D, starship gunnery 4D
Cargo Capacity: 15 kilograms
Consumables: 1 day
Cost: 95,000 credits
Maneuverability: 2D (+2 in atmosphere)
Space: 9
Atmosphere: 295; 850 KMH
Hull: 4D
Sensors:
Passive: 25/0D
Weapons:
Scan: 45/1D
Search: 65/1D+2
Focus: 2/2D+1
2 Twin Blaster Cannons (fire-linked)
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Type: Systems Patrol Vehicle
Scale: Starfighter
Length: 30.1 meters
Skill: Starfighter piloting: Pursuer
Crew: 1
Crew Skill: Varies
Passengers: 2, 5(prison cells)
Cargo Capacity: 35 metric tons
Consumables: 5 weeks
Cost: 200,000
Hyperdrive Multiplier: x1
Hyperdrive Backup: x16
Nav Computer: Yes
Maneuverability: 1D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 35/1D+1
Weapons:
Scan: 55/2D+1
Search: 80/3D+1
Focus: 3/4D+1
Twin Blaster Cannons(fire-linked)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5DTwo Ion Cannons(fire-linked)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
Type: Space superiority fighter
Scale: Starfighter
Length: 11 meters
Skill: Starfighter piloting: R-41
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 35 kilograms
Consumables: 2 days
Hyperdrive Multiplier: x1
Nav Computer: Yes
Manuverability: 2D+1
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 2D
Shields: 2D+1
Sensors:
Passive: 20/0D
Weapons:
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
2 Laser Cannons (fire linked)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D2 Ion Cannons (fire linked)
Skill: Starship gunnery
Fire Control: 3D
Space Range: 1-3/7/36
Atmosphere Range: 100-300/700/3.6 km
Damage: 4D
Type: Alien drone fighter
Scale: Starfighter
Length: 2 meters
Skill: Special(See below)
Maneuverability: 4D+2
Space: 10
Atmosphere: 415; 1,200 kmh
Hull: 1D
Shields: 1D+2
Sensors:
Passive: 20/2D
Weapons:
Scan: 40/2D+2
Search: 60/3D
Focus: 3/4D
4 Laser Cannons(may be automatically fire-linked by droid)
Notes: When controlled directly by Ssi-ruuvi cruisers, battle droids use the following skill die codes: starfighter piloting 4D, starship gunnery 3D+1, starship shields 3D+2. When acting on their own - and merely relaying on data back to Ssi-ruuvi Cruisers - Battle droids have the following skill die codes: starfighter piloting 5D, starship gunnery 4D+1, starship shields 4D+2.
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 3D
Type: Space superiority fighter
Scale: Starfighter
Length: 10 meters
Skill: Starfighter piloting: T-wing
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 35 kilograms
Consumables: 2 days
Hyperdrive Mulitplier: x1
Nav Computer: Limited to two jumps
Manuverability: 3D
Space: 11
Atmosphere: 435; 1,300kmh
Hull: 2D
Shields: 1D+2
Sensors:
Passive: 20/0D
Weapons:
Scan: 35/1D
Search: 40/2D
Focus: 2/3D
2 Laser Cannons (fire linked)
Skill: Starship gunnery
Fire Control: 2D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D
Type: Mulit-purpose starfighter
Scale: Starfighter
Length: 10.2 meters
Skill: Starfighter piloting: Toscan 8-Q
Crew: 1
Crew Skill: Varies widely
Cargo Capacity: 75 kilograms
Consumables: 1 day
Cost: 35,000 credits(used)
Maneuverability: 1D
Space: 5
Atmosphere: 295; 850 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Weapons:
Scan: 25/+1
Search: 50/1D+2
Focus: 2/2D
2 Laser Cannons
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 50-100/300/700 km
Damage: 5D
Type: Pinnace
Scale: Starfighter
Length: 20 meters
Skill: Starfighter piloting: #2 Warpod
Crew: 1, gunners: 4
Crew Skill: Varies widely
Passengers: 6(troops)
Cargo Capacity: 1 metric ton
Consumables: 1 day
Cost: 23,000 credits(used)
Maneuverability: 2D+1
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 3D
Shields: 1D
Sensors:
Passive: 15/0D
Weapons:
Scan: 25/+1
Search: 50/1D+2
Focus: 2/2D
Two Laser Cannons(may be fire-linked)
Skill: Starship gunnery
Crew: 1
Fire Control: 3D
Space Range: 1-3/12/25
Atmosphere Range: 100-300/1.2/2.5 km
Damage: 5D(6D if fire-linked)Plasma Torch Bording Device*
Skill: Starship gunnery
Crew: 2
Fire Control: 0D
Range: 4 meters
Damage: 8D
Note: The plasma torch boarding device is mounted on a ship's airlock system. The controls are just inside the main airlock. Roll the target ship's hull -2D; if the torch scores a lightly damaged result, it has breached the hull. Once the hull is breached, the torch requires a full minute to cut a one-meter-wide by two-meters-high hole. The extendable boarding tube attaches to the hull and forms an air-tight seal in 30 seconds.
Type: Multi-purpose starfighter, many variants
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 85 kg
Consumables: 1 day
Cost: 45,000(used, as equipped, no longer available new)
Maneuverability: 1D
Space: 7
Atmosphere: 400; 1,150 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Weapons:
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Two Triple Blasters(fire-linked)
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3DConcussion Missiles
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 7D
Type: In-system courier/training vessel
Scale: Starfighter
Length: 12.2 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 200 kg
Consumables: 1 week
Cost: 49,860(as modified)
Maneuverability: 1D
Space: 6
Atmosphere: 350; 1,000 kmh
Hull: 4D
Shields: 1D+2
Sensors:
Passive: 15/0D
Weapons:
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
Two Triple Blasters(fire-linked)
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3D
Type: Multi-purpose starfighter
Scale: Starfighter
Length: 11.8 meters
Skill: Starfighter piloting: Z-95
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D+2, starship shields 3D+1
Cargo Capacity: 50 kg
Consumables: 1 day
Cost: 23,000(in current condition)
Maneuverability: 1D
Space: 5
Atmosphere: 365; 1,050 kmh
Hull: 4D
Shields: 1D
Sensors:
Passive: 15/0D
Weapons:
Scan: 25/1D
Search: 40/2D
Focus: 1/2D
2 Triple Blasters(fire-linked)
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 3DConcussion Missiles
Skill: Missile weapons: concussion missiles
Fire Control: 1D
Space Range: 1/3/7
Atmosphere Range: 30-100/300/700
Damage: 7D
Type: Light short range starfighter
Scale: Starfighter
Length: 12.3 meters
Skill: Starfighter piloting
Crew: 1
Crew Skill: Starfighter piloting 3D+2, starship gunnery 3D
Cargo Capacity: 65 kilograms
Consumables: 1 day
Cost: 65,000(new), 32,000(used)
Maneuverability: 2D
Space: 7
Atmosphere: 350; 1,000 kmh
Hull: 2D
Sensors:
Passive: 15/0D
Weapons:
Scan: 25/1D+1
Search: 45/2D
Focus: 3/2D+2
2 Laser Cannons(fire-linked)
Skill: Starship gunnery
Fire Control: 1D
Space Range: 1-5/10/17
Atmosphere Range: 100-500/1/1.7 km
Damage: 5D
Type: Assault Fighter
Scale: Starfighter
Length: 24 meters
Skill: Starfighter piloting: Gunstar fighter
Crew: 2
Crew Skill: Starfighter piloting 4D, starship gunnery 4D, starship shields 3D+2
Passengers: None
Cargo Capacity: 200 kilograms
Consumables: 2 weeks
Cost: 5,000 credits
Hyperdrive Multiplier: x1
Hyperdirve Backup: x10
Nav Computer: Astromech Droid
Maneuverability: 4D
Space: 8
Hull: 4D+2
Shields: 2D+2
Sensors:
Passive: 24/1D
Weapons:
Scan: 50/2D
Search: 75/2D+2
Focus: 5/3D+2
8 Fire Linked Laser Cannons
Crew: Gunner
Fire Control: 3D+2
Space Range: 8/15/30
Atmosphere Range: 300/600/900
Damage: 6D4 Concussion Missle Launcher Tubes
Crew: Gunner
Fire Control: 2D+1
Space Range: 10/15/25
Atmosphere Range: 500/800/1.3 km
Damage: 7D
Type: Space superiority starfighter
Scale: Starfighter
Length: 12 meters
Skill: Starfighter piloting: Viper starfighter
Crew: 1
Crew Skill: Starfighter piloting 5D, starship gunnery 4D, starship shields 4D
Passengers: 1
Cargo Capacity: 100 kilograms
Consumables: 1 week
Cost: 1,000 credits
Maneuverability: 4D
Space: 9
Hull: 3D
Shields: 2D
Sensors:
Passive: 25/1D
Weapons:
Scan: 40/2D
Search: 60/3D
Focus: 6/4D
2 Fire Linked Laser Cannons
Skill: Starship Gunnery
Fire Control: 3D
Space Range: 3/12/25
Atmosphere Range: 300/1.2/2.5 km
Damage: 6D1 Proton Torpedoe Launcher
Skill: Capital Ship Gunnery
Fire Control: 2D
Space Range: 1/3/7
Atmosphere Range: 100/300/700
Damage: 9D
Also, so you know, almost everything on here is from what people send me or give me, if something is yours and I didn't ask you if I could use it, that's probably what happened (that someone gave it to me that is)
REBEL CAPITAL SHIPS
REBEL STARFIGHTERS
IMPERIAL CAPITAL SHIPS
IMPERIAL STARFIGHTERS
OTHER TRANSPORTS
Commander Skywalker's Star Wars RPG Post � 1998
http://home.earthlink.net/~tedcushman/lucas/
Lucas Meyers
[email protected]